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Zsolt Pasztor posted a job: Booyah, Game Designer, San Francisco "Booyah is dedicated to creating new forms of entertainment for the masses by bringing together elements of the real world and the digital world. The entire game development team draws its creativity not only from highly respected studios, including Blizzard Entertainment, Activision, EA and Insomniac Games, but also from a vast array of industries, such as the semi-conductor, consumer web and social gaming space. Responsibilities Produce core game designs, design documentation, balance sheets, etc. Partner effectively with Leads to bring his/her vision to life in software including feature definition & specification, thematic exploration & IP development, social & viral loops, copy, etc. Work closely with Booyah’s monetization & analytics teams, design & optimize user flows, core loops, game balancing/pacing for live games as well as develop new features to deliver creative & commercial goals Collaborate with Leads & Product Managers to structure & execute user testing; assimilate consumer feedback into designs to better align products against strategic goals & customer expectations. Serve as an in-house expert on game design, current with game design trends, market development / patterns and customer requirements. Work collaboratively to ideate new game concepts & flesh out preliminary designs for Greenlight pipeline. Qualifications A passion for making and playing video games and the drive to create Mobile/Social games that millions of people will love. 3-4 years game design experience and at least 1 year of specific experience in the Mobile/Social space. Proven aptitude designing & launching top-performing iOS or Facebook games with designer credit on at least 1 shipped product. In-depth knowledge of & demonstrable expertise with Freemium games & monetization features including virtual item sales, “energy,” “wither” and “appointment” mechanics; and other in-game monetization/economy concepts. Broad-based familiarity with modalities of interactive entertainment, game design principles & mechanics including “compulsion loops,” progression, economy balancing, character customization, level design, game tuning/balancing, etc. Ability to adapt quickly to a fast-paced creative environment. Excellent written and verbal communications skills Bachelors degree or equivalent experience Respond with your resume to regressive11@gmail.com Twitter updates http://twitter.com/seodiger Facebook updates http://www.facebook.com/pages/Top-Prospect-Recruiting/191960924208311?sk=wall Best regards." |
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Tuesday, September 20, 2011
New job Booyah, Game Designer, San Francisco
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